COCO (Part 1): The Script and the Research
Publisher |
Jacob Krueger
Media Type |
audio
Podknife tags |
Movies
Screenwriting
TV & Film
Writing
Categories Via RSS |
TV & Film
Publication Date |
Dec 09, 2017
Episode Duration |
00:13:39
 COCO (Part 1): The Script & The Research By Jacob Krueger This week, we’re going to be discussing Coco, the new Pixar movie by Adrian Molina & Matthew Aldrich. If you haven’t seen this beautiful film yet, then you should run to the theatre immediately, because not only is it perhaps the most visually stunning Pixar film yet, but also one of the most structurally interesting for us to learn from as screenwriters and as filmmakers. Often, when you see a film that’s as perfect as Coco, you imagine that these writers must know something that you don’t. That maybe they worked backwards from their perfect ending, or started with the perfect idea. But the truth is, Molina and Aldrich’s approach to this film was a journey in itself-- a journey they took with director Lee Unkrich of 7 years into research of Mexican culture, and the traditions of Dia De Muertos, into wrong ways and missteps. In other words, it was a process of rewriting. In fact, the first draft of the story was about an American kid with a Mexican mother, traveling to Mexico for Dia de Muertos and learning to let go of someone he loved and lost. As an early draft, the idea made perfect sense. They wanted to teach an American audience about Dia de Muertos, so what better technique to do so than to bring us in through the eyes of the main character who didn’t know his own culture. Because it was built around Dia de Muertos, they knew it had to wrestle with the theme of death, so what better idea than to tell a story about letting go of someone you’ve lost. They wrote the whole script, and even got as far as developing art for the project, before they finally realized they were telling a story that, as Unkich put it, “thematically was antithetical to what Dia de Muertos is all about. We were telling a story about letting go. And Dia de Muertos is about never letting go. It’s about this obligation to remember our loved ones and pass their stories along.” Writing is a search for the truth. A mining of our subconscious to find the real characters that live there, the real themes we’re wrestling with, the real structure that can take us where we need to go, the real meaning that makes our movies matter. In this way, it’s a process by which we find out who we are-- just like the main character of Coco, Miguel, finds out who he is and what he believes in, by exploring his art and his voice as a musician. And sometimes that means realizing, just like Miguel does, that we are staring at half a picture, that our assumptions about our story or our character or our plot don’t match the truth, that we’re not telling the story we think that we’re telling. Sometimes we find the truth through researching the world of our screenplay-- and sometimes that means digging in lots of places to find where the truth lies. It might seem obvious by the final draft that the theme of the movie and the structure of the character’s journey needed to tie together with the meaning of Dia De Muertos. But sometimes it takes writing that early draft, or even several drafts that go totally in the wrong direction, before you uncover the source of the feeling that “something is off” and start to discover what the story really needs to be. It may seem obvious by the final draft that an adorable animal character could generate some laughs for the audience. But who could have imagined that the fabulous dog in Coco, Dante, would spring from research about the Aztec traditions from which Dia de Muertos grew? The Aztecs believed that a Xoloitzcuintli hairless dog was necessary to bring a spirit from the land of the living to the land of the dead. And this research led the writers into even more esoteric research about that breed of dog, and the discovery that Xolo dogs teeth tend to fall out, causing their tongues to loll out the side. And who could have predicted that it was from that research, barely even connected to the idea of Dia de Muertos,
 COCO (Part 1): The Script & The Research By Jacob Krueger This week, we’re going to be discussing Coco, the new Pixar movie by Adrian Molina & Matthew Aldrich. If you haven’t seen this beautiful film yet, then you should run to the theatre immediately, because not only is it perhaps the most visually stunning Pixar film yet, but also one of the most structurally interesting for us to learn from as screenwriters and as filmmakers. Often, when you see a film that’s as perfect as Coco, you imagine that these writers must know something that you don’t. That maybe they worked backwards from their perfect ending, or started with the perfect idea. But the truth is, Molina and Aldrich’s approach to this film was a journey in itself-- a journey they took with director Lee Unkrich of 7 years into research of Mexican culture, and the traditions of Dia De Muertos, into wrong ways and missteps. In other words, it was a process of rewriting. In fact, the first draft of the story was about an American kid with a Mexican mother, traveling to Mexico for Dia de Muertos and learning to let go of someone he loved and lost. As an early draft, the idea made perfect sense. They wanted to teach an American audience about Dia de Muertos, so what better technique to do so than to bring us in through the eyes of the main character who didn’t know his own culture. Because it was built around Dia de Muertos, they knew it had to wrestle with the theme of death, so what better idea than to tell a story about letting go of someone you’ve lost. They wrote the whole script, and even got as far as developing art for the project, before they finally realized they were telling a story that, as Unkich put it, “thematically was antithetical to what Dia de Muertos is all about. We were telling a story about letting go. And Dia de Muertos is about never letting go. It’s about this obligation to remember our loved ones and pass their stories along.” Writing is a search for the truth. A mining of our subconscious to find the real characters that live there, the real themes we’re wrestling with, the real structure that can take us where we need to go, the real meaning that makes our movies matter. In this way, it’s a process by which we find out who we are-- just like the main character of Coco, Miguel, finds out who he is and what he believes in, by exploring his art and his voice as a musician. And sometimes that means realizing, just like Miguel does, that we are staring at half a picture, that our assumptions about our story or our character or our plot don’t match the truth, that we’re not telling the story we think that we’re telling. Sometimes we find the truth through researching the world of our screenplay-- and sometimes that means digging in lots of places to find where the truth lies. It might seem obvious by the final draft that the theme of the movie and the structure of the character’s journey needed to tie together with the meaning of Dia De Muertos. But sometimes it takes writing that early draft, or even several drafts that go totally in the wrong direction, before you uncover the source of the feeling that “something is off” and start to discover what the story really needs to be. It may seem obvious by the final draft that an adorable animal character could generate some laughs for the audience. But who could have imagined that the fabulous dog in Coco, Dante, would spring from research about the Aztec traditions from which Dia de Muertos grew? The Aztecs believed that a Xoloitzcuintli hairless dog was necessary to bring a spirit from the land of the living to the land of the dead. And this research led the writers into even more ...

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