Calibrating DLC; It's Not a Bad Thing
Media Type |
audio
Podknife tags |
Games & Hobbies
Video Games
Categories Via RSS |
Leisure
TV & Film
Video Games
Publication Date |
Mar 03, 2017
Episode Duration |
01:18:24

Since the dawn of Horse Armor, the gaming landscape has been plagued by downloadable content. Once thought to be an added, paid bonus for games, DLC has gone from good to bad to worse in the intervening decade. Then the unthinkable happened: Nintendo announced a poorly explained Season Pass for The Legend of Zelda: Breath of the Wild, and the ground fell out beneath us all. That is, it would've if not for the fact that at Constantly Calibrating the team has always stuck to a simple fact: DLC is not bad; at least not inherently.

To provide a counter and show the team the errors of their ways, they brought in Jenn VanGemert, AKA LoZelda. At least that was the plan, as the podcast went and took about 42 twists and turns and ended up with something else entirely.

Listener (or viewer) be prepared for a journey the likes of which you may never have experienced, this week on the Constantly Calibrating Podcast.

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