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Building Substance (with Sébastien Deguy and Jérémie Noguer)
Media Type |
audio
Podknife tags |
Design
Technology
Video Games
Categories Via RSS |
Arts
Design
Games
Leisure
Video Games
Visual Arts
Publication Date |
May 05, 2020
Episode Duration |
Unknown

Mark interviews Sébastien Deguy and Jérémie Noguer, the Vice President and Principal Product Manager of 3D & Immersive at Adobe, about developing Substance, the leading suite of tools for 3D texturing and material creation.

In a wide-ranging discussion, your nice guests reveal what it's like joining a big ol’ company like Adobe, how to design a tool for multiple audiences, the difference between "black magic" and "white magic," and how COVID-19 is impacting their teams.

They also share a peek into the future of licensing and subscriptions for Substance and Adobe's other 3D tools, and the reason they haven't been able to release a Blender plugin yet.

Building Substance ArtProductionToolsSubstance & 3D News Livestream (GDC 2020 Keynote) - GDCYouTubeAdobe Announces Substance Designer and Painter Updates - Animation World NetworkSébastien DeguyGuest

Founder of Allegorithmic, makers of Substance. VP 3D & Immersive at Adobe.

External link Substance 3Dhttps://twitter.com/sebdeguyJérémie NoguerGuest

Principal Product Manager of 3D and Immersive at Adobe.

External link Substance 3Dhttps://twitter.com/gahadmor

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