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(Bonus) Goldeneye 007 With - John Gruber
Publisher |
Ride Home Media
Media Type |
audio
Podknife tags |
Tech News
Technology
Categories Via RSS |
Daily News
Tech News
Technology
Publication Date |
Oct 19, 2024
Episode Duration |
00:53:10

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

With Special Guest: John Gruber

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007.

With Special Guest: John Gruber

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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