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Bahiyya Khan & Son M.
Podcast |
Script Lock
Media Type |
audio
Categories Via RSS |
Leisure
Other Games
Technology
Video Games
Publication Date |
May 24, 2021
Episode Duration |
01:20:24

How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya (game designer, writer, and filmmaker who’s currently doing her masters in film, and is most well-known for her IGF award-winning game After Hours that will be released soon) and Son (writer who's currently the studio director and co-founder of Perfect Garbage, and director and co-founder of Chimeric Animation. They’re also a narrative designer at Silver Rain Games, and will be publishing their debut graphic novel soon, Thief of the Heights) join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!

Our Guests on the Internet

Bahiyya’s Twitter and Itch.io page

Son Twitter and Website, and you should check out the short film Death’s Diner, Thief of the Heights (when it's published by Harper Collins in 2022), and Love Shore

Stuff We Talked About

Rain White Noise Generator

Daria

lei.itch.io/butterfly-soup">Butterfly Soup 

Possessor

Bloodborne

Limbo

Fran Bow

Dishonored

Guy Ritchie

Cain by José Saramango

The Catcher in the Rye by J. D. Salinger

Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya and Son join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!

How are we almost done with May already?! It's bananas, and you know what else is bananas? Our guests for today's episode! Bahiyya (game designer, writer, and filmmaker who’s currently doing her masters in film, and is most well-known for her IGF award-winning game After Hours that will be released soon) and Son (writer who's currently the studio director and co-founder of Perfect Garbage, and director and co-founder of Chimeric Animation. They’re also a narrative designer at Silver Rain Games, and will be publishing their debut graphic novel soon, Thief of the Heights) join us to talk about writing processes, where they start when they’re creating a character, how often their stories change from what they originally planned, story structure, their greatest tools for storytelling, how they figure out their beginnings, when do they let other people see their work, whether they’re ever dissuaded by feedback, storytelling moments in games that they thought were special, silent protagonists, storytelling advice, major influences, what they’re reading/watching these days that isn’t video games, and way way more!

Our Guests on the Internet

Bahiyya’s Twitter and Itch.io page

Son Twitter and Website, and you should check out the short film Death’s Diner, Thief of the Heights (when it's published by Harper Collins in 2022), and Love Shore

Stuff We Talked About

Rain White Noise Generator

Daria

lei.itch.io/butterfly-soup">Butterfly Soup 

Possessor

Bloodborne

Limbo

Fran Bow

Dishonored

Guy Ritchie

Cain by José Saramango

The Catcher in the Rye by J. D. Salinger

Our theme music was created by Isabella Ness, and our logo was created by Lily Nishita.

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