416: UI Reviews and QA
Podcast |
Design Details
Publisher |
Spec
Media Type |
audio
Categories Via RSS |
Arts
Design
Technology
Publication Date |
Oct 20, 2021
Episode Duration |
00:22:33

This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible. In The Sidebar, we recap Apple’s Unleashed event, sharing our favorite moments and spicy takes.

Golden Ratio Supporters:

Sympli builds design version control and developer handoff tools to help teams collaborate on screen designs. Check out their design-to-development plugins for all major design tools, including a version control app for Sketch, Sympli.io.

Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Play is currently looking for talented iOS Engineers to join their team — apply here!

Plume empowers a billion smart devices in homes and small businesses through a suite of adaptive WiFi, AI security, and parental control. They're hiring product designers to build the future of smart home services. They're hiring product designers with 2-5 years of experience shipping products — learn more at designdetails.fm/plume. Oh, and they just raised a $270m series E, so now's the time!

Latest VIP Patrons:

  • Daniel Di Giandomenico
  • Klaus Cho
  • Abhisek Mishra
  • Karina Kassimanova
  • Mackenzie Nason
  • Raphael Essoo-Snowdon
  • Nikol Chen

The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.

Main Topic:

This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible.

For the last year, my work has gotten the QA people to do UI reviews, which has been difficult, because they don't have the visual and technical training. They also don't know CSS to be able to make specifications, nor are they able to update the design system.

They very often miss things that I have to create a ticket to be fixed later, and spend so much time in communication when asking me to check their work, that I might as well have reviewed it myself, and the time they spent trying to figure out an issue, could've been better used at doing what they're good at.

Unfortunately, I'm the only designer (out of a team of 20+ devs and several QA people), so they want me to focus on designing at a higher level (wireframes, mocks, etc.), not checking for minor details. I also haven't worked at a bigger company that has more than 1 designer, so am wondering how does it work at other companies? Any shared processes / experiences would be greatly appreciated.

Cool Things:

  • Brian shared Succession, a well-made show about terrible people.
  • Marshall shared Twelve Minutes, an interactive thriller-puzzle game about a man trapped in a time loop.

Design Details on the Web:

Byeee!

This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible. In The Sidebar, we recap Apple’s Unleashed event, sharing our favorite moments and spicy takes.

This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible. In The Sidebar, we recap Apple’s Unleashed event, sharing our favorite moments and spicy takes.

Golden Ratio Supporters:

Sympli builds design version control and developer handoff tools to help teams collaborate on screen designs. Check out their design-to-development plugins for all major design tools, including a version control app for Sketch, Sympli.io.

Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Play is currently looking for talented iOS Engineers to join their team — apply here!

Plume empowers a billion smart devices in homes and small businesses through a suite of adaptive WiFi, AI security, and parental control. They're hiring product designers to build the future of smart home services. They're hiring product designers with 2-5 years of experience shipping products — learn more at designdetails.fm/plume. Oh, and they just raised a $270m series E, so now's the time!

Latest VIP Patrons:

  • Daniel Di Giandomenico
  • Klaus Cho
  • Abhisek Mishra
  • Karina Kassimanova
  • Mackenzie Nason
  • Raphael Essoo-Snowdon
  • Nikol Chen

The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.

Main Topic:

This week, we talk about our processes for reviewing UI and making sure that things are shipping as close to spec as possible.

For the last year, my work has gotten the QA people to do UI reviews, which has been difficult, because they don't have the visual and technical training. They also don't know CSS to be able to make specifications, nor are they able to update the design system.

They very often miss things that I have to create a ticket to be fixed later, and spend so much time in communication when asking me to check their work, that I might as well have reviewed it myself, and the time they spent trying to figure out an issue, could've been better used at doing what they're good at.

Unfortunately, I'm the only designer (out of a team of 20+ devs and several QA people), so they want me to focus on designing at a higher level (wireframes, mocks, etc.), not checking for minor details. I also haven't worked at a bigger company that has more than 1 designer, so am wondering how does it work at other companies? Any shared processes / experiences would be greatly appreciated.

Cool Things:

  • Brian shared Succession, a well-made show about terrible people.
  • Marshall shared Twelve Minutes, an interactive thriller-puzzle game about a man trapped in a time loop.

Design Details on the Web:

Byeee!

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