This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
Sponsor:
>> Want to become a sponsor of Design Details yourself? Email brian@spec.fm or sarah@spec.fm to get started :)
This week's episode is brought to you by Abstract
Abstract is design workflow management for modern design teams. With Abstract, you can bring your design workflow into a single, unified place for designers, developers, and stakeholders to collaborate and keep work moving forward. Sign your team up for a free, 30-day trial today by heading over to abstract.com. And if you tweet at @goabstract and @designdetailsfm, with the phrase “improve my design workflow” you’ll be entered for a chance to win a $500 credit to their Business plan.
Follow-up:
Interview:
- Check out Tea Chang on Twitter and at her personal site
-
League of Legends is a wildly popular multiplayer online battle arena game from Riot Games
- Video: "Playtesting - How to Get Good Feedback on Your Game - Extra Credits"
-
Literally unplayable is "an expression—often sarcastic—indicating that a video game is so badly broken that it prevents a player from progressing or enjoying the experience"
-
Vivi Rosenstein's stance on assigning blame for suboptimal design has matured over the years
-
Banner blindness is "a phenomenon in web usability where visitors to a website consciously or unconsciously ignore banner-like information"
- Article: owned-waze-launches-waze-local-ads.html">"Get ready to see more ads on Google’s traffic app Waze"
-
Adobe XD is "the fastest way to design, prototype, and share any user experience"
- Video: "The Magic of Making Sound" is a great peek into foley, an art which, when done well, goes unnoticed
-
The Legend of Zelda: Breath of the Wild forces you to use a wide range of weapons by making them both easy to find and quick to break
-
Video game design is "the process of designing the content and rules of a video game in the pre-production stage"
- Article: "'Mortal Kombat 11' Requires More Than $6,000 to 100%, According to Early Estimates"
- We talked about the interface and game design of Apex Legends on episode 283: Deadly American Idol
- In the gorgeous game Gris, "light puzzles, platforming sequences, and optional skill-based challenges reveal themselves as more of Gris’s world becomes accessible"
- Video: "Portal 2 Intro", in which a tutorial is hidden behind a funny, story-driven calibration test
One Cool Thing:
Endgame Discussion:
!!! SPOILERS !!!
!!! SPOILERS !!!
Design Details on the Web:
BYEEEEE!
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of *Avengers: Endgame*. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
Sponsor:
>> Want to become a sponsor of Design Details yourself? Email brian@spec.fm or sarah@spec.fm to get started :)
This week's episode is brought to you by Abstract
Abstract is design workflow management for modern design teams. With Abstract, you can bring your design workflow into a single, unified place for designers, developers, and stakeholders to collaborate and keep work moving forward. Sign your team up for a free, 30-day trial today by heading over to abstract.com. And if you tweet at @goabstract and @designdetailsfm, with the phrase “improve my design workflow” you’ll be entered for a chance to win a $500 credit to their Business plan.
Follow-up:
Interview:
- Check out Tea Chang on Twitter and at her personal site
-
League of Legends is a wildly popular multiplayer online battle arena game from Riot Games
- Video: "Playtesting - How to Get Good Feedback on Your Game - Extra Credits"
-
Literally unplayable is "an expression—often sarcastic—indicating that a video game is so badly broken that it prevents a player from progressing or enjoying the experience"
-
Vivi Rosenstein's stance on assigning blame for suboptimal design has matured over the years
-
Banner blindness is "a phenomenon in web usability where visitors to a website consciously or unconsciously ignore banner-like information"
- Article: owned-waze-launches-waze-local-ads.html">"Get ready to see more ads on Google’s traffic app Waze"
-
Adobe XD is "the fastest way to design, prototype, and share any user experience"
- Video: "The Magic of Making Sound" is a great peek into foley, an art which, when done well, goes unnoticed
-
The Legend of Zelda: Breath of the Wild forces you to use a wide range of weapons by making them both easy to find and quick to break
-
Video game design is "the process of designing the content and rules of a video game in the pre-production stage"
- Article: "'Mortal Kombat 11' Requires More Than $6,000 to 100%, According to Early Estimates"
- We talked about the interface and game design of Apex Legends on episode 283: Deadly American Idol
- In the gorgeous game Gris, "light puzzles, platforming sequences, and optional skill-based challenges reveal themselves as more of Gris’s world becomes accessible"
- Video: "Portal 2 Intro", in which a tutorial is hidden behind a funny, story-driven calibration test
One Cool Thing:
Endgame Discussion:
!!! SPOILERS !!!
!!! SPOILERS !!!
Design Details on the Web:
BYEEEEE!