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26: I Have Velcro Shoes and Pokémon
Podcast |
Layout
Media Type |
audio
Podknife tags |
Design
Technology
Web Development
Categories Via RSS |
Tech News
Technology
Publication Date |
Aug 03, 2016
Episode Duration |
01:17:05

Rafa gets sherlocked and we give tips for how to make the most of feedback sessions.

Sponsors

  • Atomic: A design and prototyping tool that makes it super easy to create high fidelity mockups and create advanced prototypes, all in the same place.

Show Notes

  • Framer

  • Feedback

    • Why?

      • A good gut check to make sure you’re not too far off the mark

      • Challenges you to do better

      • Brings different perspectives

      • Forces you to think about your work critically

    • When?

      • As soon as possible

      • At the different stages of a project

    • What?

      • Sketches/wireframes are a great place to start

      • Things you need guidance on

    • Where?

      • In person

      • Share a framer/atomic/invision prototype

    • How?

      • Printing stuff & putting it on the walls

      • Explain what kind of feedback you're looking for?

        • Do you want feedback on the general direction?

        • Do you want more ideas?

        • Do you want to get feedback on the little details?

      • 20/80% review

      • Do you need feedback on everything or just a specific part?

Recommendations

Hosts

Rafa gets sherlocked and we give tips for how to make the most of feedback sessions.

Rafa gets sherlocked and we give tips for how to make the most of feedback sessions.

Sponsors

  • Atomic: A design and prototyping tool that makes it super easy to create high fidelity mockups and create advanced prototypes, all in the same place.

Show Notes

  • Framer

  • Feedback

    • Why?

      • A good gut check to make sure you’re not too far off the mark

      • Challenges you to do better

      • Brings different perspectives

      • Forces you to think about your work critically

    • When?

      • As soon as possible

      • At the different stages of a project

    • What?

      • Sketches/wireframes are a great place to start

      • Things you need guidance on

    • Where?

      • In person

      • Share a framer/atomic/invision prototype

    • How?

      • Printing stuff & putting it on the walls

      • Explain what kind of feedback you're looking for?

        • Do you want feedback on the general direction?

        • Do you want more ideas?

        • Do you want to get feedback on the little details?

      • 20/80% review

      • Do you need feedback on everything or just a specific part?

Recommendations

Hosts

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