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16: No One's Trying to Make a Shitty Website
Podcast |
Layout
Media Type |
audio
Podknife tags |
Design
Technology
Web Development
Categories Via RSS |
Tech News
Technology
Publication Date |
Apr 08, 2016
Episode Duration |
01:20:19

How to work and collaborate with developers and how to make sure your designs and expectations are followed-through.

Show Notes

  • Sketch 3.7

    • Download the beta

    • Style are awesome now (overrides)

    • Shared Styles now no longer sync automatically

  • How you work and interact with engineers? (Question from Jony Heim on Twitter)

    • What's the problem?

      • Products don't end up like the mockups

      • Things are lost in the process

      • No one's happy

    • Kickoff

      • Bring developers early

    • While designing

      • Ask questions

      • Ask for feedback

        • Show your work early

        • Fresh Eyes session

      • Consider edge cases

        • Error states

        • Internationalization

        • Empty states

        • Transitions

        • No internet connection

      • Tip: Bootstrap Grids for example

      • 8pt grid

    • Handoff

      • Prototypes

      • Mockups

      • Annotations

      • Zeplin

    • While developing

      • Get them to care about good design

      • Design reviews

        • Any code in the codebase that affects user experience needs to be reviewed by a designer

        • Stuff doesn't go out unless we okay it

  • Aftershow

Hosts

How to work and collaborate with developers and how to make sure your designs and expectations are followed-through.

How to work and collaborate with developers and how to make sure your designs and expectations are followed-through.

Show Notes

  • Sketch 3.7

    • Download the beta

    • Style are awesome now (overrides)

    • Shared Styles now no longer sync automatically

  • How you work and interact with engineers? (Question from Jony Heim on Twitter)

    • What's the problem?

      • Products don't end up like the mockups

      • Things are lost in the process

      • No one's happy

    • Kickoff

      • Bring developers early

    • While designing

      • Ask questions

      • Ask for feedback

        • Show your work early

        • Fresh Eyes session

      • Consider edge cases

        • Error states

        • Internationalization

        • Empty states

        • Transitions

        • No internet connection

      • Tip: Bootstrap Grids for example

      • 8pt grid

    • Handoff

      • Prototypes

      • Mockups

      • Annotations

      • Zeplin

    • While developing

      • Get them to care about good design

      • Design reviews

        • Any code in the codebase that affects user experience needs to be reviewed by a designer

        • Stuff doesn't go out unless we okay it

  • Aftershow

Hosts

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