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#133: William Kage - Composing Within the Limitations of 16-bit Video Games
Publisher |
Brian Funk
Media Type |
audio
Podknife tags |
Interview
Music
Music Production
Categories Via RSS |
Music
Music Commentary
Publication Date |
Oct 14, 2019
Episode Duration |
01:20:02

William Kage is a video game programmer and music producer, who produces music in the style of the Super Nintendo Entertainment System sound card. William built SixEngine, a web-based 16-bit video game engine. William releases music in the style of the SNES and is working on a new 16-bit RPG called Otosan.

William and I had a great conversation about his work and the challenges of writing within restrictions of the Super Nintendo's sound card. We discuss how game composers were able to find creative solutions to the limitations using some clever sampling techniques. William also gives some nice sound examples to help explain how this type of composing works.

Listen on iTunes or Stitcher or Google Play or Spotify; watch on YouTube

Show Notes:

  • Official Site - The hub of William's work, his music, SixEngine, and Otosan.
  • SixEngine - 16-bit web-based game engine.
  • game.com">Otosan - 16 bit role playing game William is developing.
  • miniVerb - 8-bit chip tune reverb plug-in.

Save 25% on Ableton Live Packs at the My Store with the code: PODCAST

Thank you for listening. Please consider giving the Music Production Podcast a review on your favorite podcast provider. And don’t forget to visit my site BrianFunk.com for music production tutorials, videos, and sound packs.

Brian Funk

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